Small-scale manufacturers and workshops in Istanbul

When I was in Istanbul two months ago, I was struck by how many handmade household goods there were for sale at the grand bazaar. I always wondered what the makers’ studios look like, how the goods were made, and if the makers worked in fair conditions.

I found out recently that my friend, Rezzan, spent time this spring studying the exploitation of underground metal-smiths and woodworkers in Istanbul for her graduate thesis at Sabanci University. She worked hard to find and contact these workers, who don’t often publicize where they hone their craft. Most of them have worked in their industry for 30+ years, starting as apprentices and rising to become masters of their craft. Her photography reveals old and young people who work tirelessly to produce quality goods in all kinds of environments. All images are Copyright Rezzan Hasoglu.

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6 Things I learned from 3 Talks at UXPA Boston 2014

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Things I learned from UXPA – The TL;DA (Too Long; Didn’t Attend) Version

Designing for Large Touch Interfaces

  1. Make sure people know they can touch the screen.
  2. Orientation affects how users perceive the kiosk
  3. Transitions are important as cues when navigating. Use gestures everyone is familiar with.
  4. Designer is also a performer – make them look good
  5. Height is important. Make sure user can reach the cancel button
  6. Adjust the drag and inertia on objects. Don’t make large objects feel “heavy.”

Designing with Real Data

  1. Fake data = fake design = fake feedback = wrong decisions. Real data will enter the equation eventually.
  2. Understand the data
  3. Organize data into information to enable users to gain knowledge
  4. Real data has a min and max, an average and a distribution. Think about this when designing screens with potentially extremely short or long text. Consider the outliers.
  5. You can do a lot with Indesign Datamerge/Kimono/Chartwell fontface/Sublimetext/Screenscraper chrome extension.
  6. Ben Salinas (@bensalinas) from Involution Studios is a REAL unicorn.

Design Psychology

  1. Self-determination theory levels: amotivated/external/introjected/identified/integrated/intrinsic
  2. Motivation is autonomy, competence, relatedness
  3. If you want people to do something, minimize external pressures and maximize internal ones
  4. Establish shared rules of engagement
  5. Convey belongingness
  6. If you use social media – be responsive to your customers.

 

Design Food for This Week

Crystal Rock Lighting by Arik Levy for Lasvit

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These lamps are a collection of precisely cut glass fixtures that resemble meteorites. The surfaces of the lamp create interesting reflections and deflections of light.

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Natri shirts are minimalistic and well-designed.

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Tile is small plastic chip that you can attach to an object to help detect its location. The tiles work within a certain distance range, but other people’s tiles can pick up your lost item. It comes with an iPhone app. Definitely something I need.

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