Things I learned from UXPA – The TL;DA (Too Long; Didn’t Attend) Version
Designing for Large Touch Interfaces
- Make sure people know they can touch the screen.
- Orientation affects how users perceive the kiosk
- Transitions are important as cues when navigating. Use gestures everyone is familiar with.
- Designer is also a performer – make them look good
- Height is important. Make sure user can reach the cancel button
- Adjust the drag and inertia on objects. Don’t make large objects feel “heavy.”
Designing with Real Data
- Fake data = fake design = fake feedback = wrong decisions. Real data will enter the equation eventually.
- Understand the data
- Organize data into information to enable users to gain knowledge
- Real data has a min and max, an average and a distribution. Think about this when designing screens with potentially extremely short or long text. Consider the outliers.
- You can do a lot with Indesign Datamerge/Kimono/Chartwell fontface/Sublimetext/Screenscraper chrome extension.
- Ben Salinas (@bensalinas) from Involution Studios is a REAL unicorn.
Design Psychology
- Self-determination theory levels: amotivated/external/introjected/identified/integrated/intrinsic
- Motivation is autonomy, competence, relatedness
- If you want people to do something, minimize external pressures and maximize internal ones
- Establish shared rules of engagement
- Convey belongingness
- If you use social media – be responsive to your customers.