6 Things I learned from 3 Talks at UXPA Boston 2014

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Things I learned from UXPA – The TL;DA (Too Long; Didn’t Attend) Version

Designing for Large Touch Interfaces

  1. Make sure people know they can touch the screen.
  2. Orientation affects how users perceive the kiosk
  3. Transitions are important as cues when navigating. Use gestures everyone is familiar with.
  4. Designer is also a performer – make them look good
  5. Height is important. Make sure user can reach the cancel button
  6. Adjust the drag and inertia on objects. Don’t make large objects feel “heavy.”

Designing with Real Data

  1. Fake data = fake design = fake feedback = wrong decisions. Real data will enter the equation eventually.
  2. Understand the data
  3. Organize data into information to enable users to gain knowledge
  4. Real data has a min and max, an average and a distribution. Think about this when designing screens with potentially extremely short or long text. Consider the outliers.
  5. You can do a lot with Indesign Datamerge/Kimono/Chartwell fontface/Sublimetext/Screenscraper chrome extension.
  6. Ben Salinas (@bensalinas) from Involution Studios is a REAL unicorn.

Design Psychology

  1. Self-determination theory levels: amotivated/external/introjected/identified/integrated/intrinsic
  2. Motivation is autonomy, competence, relatedness
  3. If you want people to do something, minimize external pressures and maximize internal ones
  4. Establish shared rules of engagement
  5. Convey belongingness
  6. If you use social media – be responsive to your customers.

 

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